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<div class="header">
  <div class="summary">
<a href="#properties">Properties</a> &#124;
<a href="class_lua_1_1_player-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">Lua.Player Class Reference</div>  </div>
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<p>A PlayerEntity represents player-controlled character.  
 <a href="class_lua_1_1_player.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:a4e88291e27a05dc2c1c7c458b6fc5e2a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a4e88291e27a05dc2c1c7c458b6fc5e2a">climbing</a><code> [get]</code></td></tr>
<tr class="memdesc:a4e88291e27a05dc2c1c7c458b6fc5e2a"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> is climbing.  <a href="class_lua_1_1_player.html#a4e88291e27a05dc2c1c7c458b6fc5e2a">More...</a><br /></td></tr>
<tr class="separator:a4e88291e27a05dc2c1c7c458b6fc5e2a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af146bd925307c2a878d8d7aa6ac4f990"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#af146bd925307c2a878d8d7aa6ac4f990">isAiming</a><code> [get]</code></td></tr>
<tr class="memdesc:af146bd925307c2a878d8d7aa6ac4f990"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> is aiming.  <a href="class_lua_1_1_player.html#af146bd925307c2a878d8d7aa6ac4f990">More...</a><br /></td></tr>
<tr class="separator:af146bd925307c2a878d8d7aa6ac4f990"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7176133efd6891f96cfa86f67faef97b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a7176133efd6891f96cfa86f67faef97b">walkSpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a7176133efd6891f96cfa86f67faef97b"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when walking (holding <code>Alt</code> by default).  <a href="class_lua_1_1_player.html#a7176133efd6891f96cfa86f67faef97b">More...</a><br /></td></tr>
<tr class="separator:a7176133efd6891f96cfa86f67faef97b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a37a67ff4633be4a46486ed6d34c840f4"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a37a67ff4633be4a46486ed6d34c840f4">runSpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a37a67ff4633be4a46486ed6d34c840f4"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when running. This is the default movement mode.  <a href="class_lua_1_1_player.html#a37a67ff4633be4a46486ed6d34c840f4">More...</a><br /></td></tr>
<tr class="separator:a37a67ff4633be4a46486ed6d34c840f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a41256b9ca25487dc16cc3234697bdcb0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a41256b9ca25487dc16cc3234697bdcb0">sprintSpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a41256b9ca25487dc16cc3234697bdcb0"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when sprinting (holding <code>Shift</code> by default).  <a href="class_lua_1_1_player.html#a41256b9ca25487dc16cc3234697bdcb0">More...</a><br /></td></tr>
<tr class="separator:a41256b9ca25487dc16cc3234697bdcb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aba74b8604fe18ff58fbe7cab856c759b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#aba74b8604fe18ff58fbe7cab856c759b">flySpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aba74b8604fe18ff58fbe7cab856c759b"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when flying (activated by pressing <code>E</code> by default).  <a href="class_lua_1_1_player.html#aba74b8604fe18ff58fbe7cab856c759b">More...</a><br /></td></tr>
<tr class="separator:aba74b8604fe18ff58fbe7cab856c759b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a89f50497773ef2a3998950a1f20b2cd8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a89f50497773ef2a3998950a1f20b2cd8">superFlySpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a89f50497773ef2a3998950a1f20b2cd8"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when super flying (holding <code>Shift</code> by default while flying).  <a href="class_lua_1_1_player.html#a89f50497773ef2a3998950a1f20b2cd8">More...</a><br /></td></tr>
<tr class="separator:a89f50497773ef2a3998950a1f20b2cd8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acfd04cccae35d05632d90b022a19dd3e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#acfd04cccae35d05632d90b022a19dd3e">climbSpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:acfd04cccae35d05632d90b022a19dd3e"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when climbing (activated by pressing <code>C</code> by default).  <a href="class_lua_1_1_player.html#acfd04cccae35d05632d90b022a19dd3e">More...</a><br /></td></tr>
<tr class="separator:acfd04cccae35d05632d90b022a19dd3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab34c0553a5093faa0dc839e3e5c1e2fd"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#ab34c0553a5093faa0dc839e3e5c1e2fd">jumpPower</a><code> [get, set]</code></td></tr>
<tr class="memdesc:ab34c0553a5093faa0dc839e3e5c1e2fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Jumping height (activated by pressing <code>Space</code> by default).  <a href="class_lua_1_1_player.html#ab34c0553a5093faa0dc839e3e5c1e2fd">More...</a><br /></td></tr>
<tr class="separator:ab34c0553a5093faa0dc839e3e5c1e2fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a409e63cab8bf55da64a77ae09a44eaa9"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a409e63cab8bf55da64a77ae09a44eaa9">autowalk</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a409e63cab8bf55da64a77ae09a44eaa9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Is autowalk enabled? Toggled by pressing <code>Right Shift</code> by default.  <a href="class_lua_1_1_player.html#a409e63cab8bf55da64a77ae09a44eaa9">More...</a><br /></td></tr>
<tr class="separator:a409e63cab8bf55da64a77ae09a44eaa9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeb994edf649d41658544101518a774db"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#aeb994edf649d41658544101518a774db">sizeChangeSpeed</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aeb994edf649d41658544101518a774db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Speed of size change when holding <code>SizeUp</code>/<code>SizeUp</code> keys (<code>Z</code>/<code>X</code> by default).  <a href="class_lua_1_1_player.html#aeb994edf649d41658544101518a774db">More...</a><br /></td></tr>
<tr class="separator:aeb994edf649d41658544101518a774db"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a101475733e91a310fdd874be94d5464b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a101475733e91a310fdd874be94d5464b">minSize</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a101475733e91a310fdd874be94d5464b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Minimum player size.  <a href="class_lua_1_1_player.html#a101475733e91a310fdd874be94d5464b">More...</a><br /></td></tr>
<tr class="separator:a101475733e91a310fdd874be94d5464b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa940451f7c74d6b8bdf34c728b6a688d"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#aa940451f7c74d6b8bdf34c728b6a688d">maxSize</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aa940451f7c74d6b8bdf34c728b6a688d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximum player size.  <a href="class_lua_1_1_player.html#aa940451f7c74d6b8bdf34c728b6a688d">More...</a><br /></td></tr>
<tr class="separator:aa940451f7c74d6b8bdf34c728b6a688d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa45522a569c8559f60eb7ed78f436ca1"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#aa45522a569c8559f60eb7ed78f436ca1">scale</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aa45522a569c8559f60eb7ed78f436ca1"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> scale.  <a href="class_lua_1_1_player.html#aa45522a569c8559f60eb7ed78f436ca1">More...</a><br /></td></tr>
<tr class="separator:aa45522a569c8559f60eb7ed78f436ca1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a39905d8dbddc9f80365df2822a1a093c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_lua_1_1_lua_player_raygun.html">LuaPlayerRaygun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_player.html#a39905d8dbddc9f80365df2822a1a093c">raygun</a><code> [get]</code></td></tr>
<tr class="memdesc:a39905d8dbddc9f80365df2822a1a093c"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> scale.  <a href="class_lua_1_1_player.html#a39905d8dbddc9f80365df2822a1a093c">More...</a><br /></td></tr>
<tr class="separator:a39905d8dbddc9f80365df2822a1a093c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A PlayerEntity represents player-controlled character. </p>
<p>Accessible through the <code>player</code> global variable. </p>
</div><h2 class="groupheader">Property Documentation</h2>
<a id="a409e63cab8bf55da64a77ae09a44eaa9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a409e63cab8bf55da64a77ae09a44eaa9">&#9670;&nbsp;</a></span>autowalk</h2>

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          <td class="memname">bool Lua.Player.autowalk</td>
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<p>Is autowalk enabled? Toggled by pressing <code>Right Shift</code> by default. </p>

</div>
</div>
<a id="a4e88291e27a05dc2c1c7c458b6fc5e2a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4e88291e27a05dc2c1c7c458b6fc5e2a">&#9670;&nbsp;</a></span>climbing</h2>

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<span class="mlabels"><span class="mlabel">get</span></span>  </td>
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<p><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> is climbing. </p>

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<a id="acfd04cccae35d05632d90b022a19dd3e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acfd04cccae35d05632d90b022a19dd3e">&#9670;&nbsp;</a></span>climbSpeed</h2>

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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<p><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when climbing (activated by pressing <code>C</code> by default). </p>

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<a id="aba74b8604fe18ff58fbe7cab856c759b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aba74b8604fe18ff58fbe7cab856c759b">&#9670;&nbsp;</a></span>flySpeed</h2>

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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<p><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when flying (activated by pressing <code>E</code> by default). </p>

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<a id="af146bd925307c2a878d8d7aa6ac4f990"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af146bd925307c2a878d8d7aa6ac4f990">&#9670;&nbsp;</a></span>isAiming</h2>

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<p><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> is aiming. </p>

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<a id="ab34c0553a5093faa0dc839e3e5c1e2fd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab34c0553a5093faa0dc839e3e5c1e2fd">&#9670;&nbsp;</a></span>jumpPower</h2>

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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<p>Jumping height (activated by pressing <code>Space</code> by default). </p>

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<a id="aa940451f7c74d6b8bdf34c728b6a688d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa940451f7c74d6b8bdf34c728b6a688d">&#9670;&nbsp;</a></span>maxSize</h2>

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<p>Maximum player size. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a101475733e91a310fdd874be94d5464b">&#9670;&nbsp;</a></span>minSize</h2>

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<p>Minimum player size. </p>

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<a id="a39905d8dbddc9f80365df2822a1a093c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a39905d8dbddc9f80365df2822a1a093c">&#9670;&nbsp;</a></span>raygun</h2>

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<p><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> scale. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a37a67ff4633be4a46486ed6d34c840f4">&#9670;&nbsp;</a></span>runSpeed</h2>

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<p><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when running. This is the default movement mode. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa45522a569c8559f60eb7ed78f436ca1">&#9670;&nbsp;</a></span>scale</h2>

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<p><a class="el" href="class_lua_1_1_player.html" title="A PlayerEntity represents player-controlled character.">Player</a> scale. </p>

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<a id="aeb994edf649d41658544101518a774db"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aeb994edf649d41658544101518a774db">&#9670;&nbsp;</a></span>sizeChangeSpeed</h2>

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<p>Speed of size change when holding <code>SizeUp</code>/<code>SizeUp</code> keys (<code>Z</code>/<code>X</code> by default). </p>

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<a id="a41256b9ca25487dc16cc3234697bdcb0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a41256b9ca25487dc16cc3234697bdcb0">&#9670;&nbsp;</a></span>sprintSpeed</h2>

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<p><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when sprinting (holding <code>Shift</code> by default). </p>

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<a id="a89f50497773ef2a3998950a1f20b2cd8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a89f50497773ef2a3998950a1f20b2cd8">&#9670;&nbsp;</a></span>superFlySpeed</h2>

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<p><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when super flying (holding <code>Shift</code> by default while flying). </p>

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<a id="a7176133efd6891f96cfa86f67faef97b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7176133efd6891f96cfa86f67faef97b">&#9670;&nbsp;</a></span>walkSpeed</h2>

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<p><a class="el" href="class_lua_1_1_movement.html" title="Use this component to control the movement of agents.">Movement</a> speed when walking (holding <code>Alt</code> by default). </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>LuaPlayer.cs</li>
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